Pick up a chess piece and hold it for between 2 and 3 minutes. This is a really easy achievement, after you start the game and leave the room with the contract, you'll enter a room with a couple of yellow chess pieces. *All achievements and collectables are in the order that you can get them* The fire alarms and extinguishers will start from this corridor later in the level, after the room which you break out of with a piece of cheese: This isn't a guide for all the Easter eggs and extra secrets in the game, but I'll add what I find and any notable secrets found by other players who comment on the guide. I have made all collectables and achievements bold in this guide so you can skip all the writing if you want to. If you are looking for an achievement or one collectable then I recommend you press ctrl + f (if you are on windows or linux) or cmd + f (if you are on Mac) and search. I'll also provide a link to a video walkthrough and achievement guide at the bottom of this guide. Which I'll provide some suggestions below. The two most challenging achievements are the speed running achievements. I will provide some tips but I'll mostly link to video guides by NonstopTrophies. Fire alarms only require one click but fire extinguishers require you to click four times, it'll be empty on the fourth click. There are many fire extinguishers and fire alarms which you need to interact with. I have written this guide so you don't need to jump back and forth, all achievements will be in the order that you can achieve them. The game automatically saves your collectable progress, so even if you finish the game or pick a level to go back to and hunt for missing collectables, it'll keep your current progress. There are 27 achievements in total, 6 of them are for collecting:Īnd there are a further five achievements associated with the collectables. Moving chess pieces onto tiles one at a time, make your way across the board and remember to bring the pieces with you so you don’t run the risk of falling through the board.I'm not going to put spoiler tags over any text so that this guide is easier to read. Be careful here - if you try to walk on a tile without a chess piece on it, you will fall through it into the unknown. This will then allow you to walk on that tile. Once on the chessboard, you must place a chess piece on one of the tiles. Head through the next room till you reach a surrealist looking, almost heavenly-white environment. Once you find yourself in a room of colourful pillars, walk straight through the white wall where you will then find another door to go through. The black stairs in this strange world are real this time, so walk up them and follow the black path. Once you are in the next area, find the stairs and walk through them to reach an inverted realm. You will soon find a large switch that needs to be turned off. Next, walk away and towards the island you will see - it has an orange tower. Jump onto the window and continue through the doorway. Place the window next to the door so that it is finally within your reach. The window you just familiarised yourself with is actually a block. Related: Superliminal Review: Perception InceptionĮventually, you will find a door that is too high to initially reach. Then, go towards the window which will take you to another corridor similar to the one you have just been in. Enter it and roam the corridor until you find yourself in a white room. As you continue, you will soon find an ‘exit’ sign that points toward another door. Believe it or not, this shadow is a doorway - enter it. Seek out a cabinet that is not near a wall, but instead casting a shadow on the wall. Once in the white corridor beyond the door, continue straight. Once nearby, brave the rain until you reach the next doorway. Carry on through the room until you find another doorway in a faraway fog. The doorway will lead you to the Reception room. This will reveal yet another doorway you can go through. At this point, you can pick up a sizable black board and move it out of the way. After this, head into the black abyss in the floor, then the white abyss, then another black abyss again. Continue to walk through the doorway until you reach another door that has a white frame. If you wait a small while, a tower will appear that you can then approach and enter.
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