![]() ![]() This can be turned on via the options menu.Hunters can now see class icons regardless of colorblind mode being on.This highly requested feature makes it so markers and health bars now remain on screen while using the minimap.This prompt is displayed for both Hunters and Monsters.This is also used for the Planet Scanner indicator.The Compass has been put center screen for Hunters for better directional callouts.Damage and Healing Numbers Colorblind Support.Like Damage Numbers, whenever you heal another Hunter you’ll see the Healing Number pop up to show you how much you’re healing with each ability.This can be turned off at any time under the gameplay options.Whenever you damage a Monster with Hunter equipment or land a Monster ability, you’ll see a number appear on screen.You can still be invited into a game if a friend invites you, or join into a friend’s game.You’ll no longer be matched into a game that has already begun.Your score is now hidden, but we’ve reworked how the numbers are calculated so you can work towards your rightful skill ranking on the leaderboards.Refined the matchmaking algorithm so you find matches quicker.You must now reach account level 20 to enter Ranked.All rankings are reset with the launch of Evolve: Stage 2 beta.This serves as the pick-up-and-play matchmaking mode.Matchmake into the flagship Evolve experience: Hunt.Upon activation, the Defense Matrix will create a defensive energy around the Assault, blocking 75% percentage of incoming damage for the Assault Hunter for a short period of time.The Shield Burst will apply a temporary shield to all Hunters in a 30m radius and blocks a chunk of incoming damage on activation.This ability currently has a 30 second cooldown.Not only do Trappers get this advanced tracking ability, they will also get a movement speed and jetpack thrust boost for a short time to keep on the Monster’s tracks.The Monster will also get a UI prompt whenever the ability is activated. Upon activation, the Planet Scanner detects the direction the Monster is in, and relays that information on each Hunter’s compass.A HUD prompt will appear when this countermeasure is in effect.If a Hunter gets incapped while the Dome is ready to cast, a 10 second delay will be applied to the Shared Dome.With Evolve: Stage 2, we’ve modified our dome design to counteract this behavior. ‘Hold the Dome’ was an infamous and toxic mechanic from Evolve.A loud buzzer sound is triggered as the Dome counts down before dropping.Once the timer decreases to 0:00, the Dome will drop.Stage 3: -60 seconds for every 8.5% of health lost.Stage 2: -60 seconds for every 6.5% of health lost.Stage 1: -60 seconds for every 4% of health lost.If the Hunters deal health damage to the Monster, the timer is reduced in 60 second increments.If the Monster incaps a Hunter, the timer decreases by 3.5 minutes (210 seconds).The timer can be decreased in two ways:. ![]() The Dome cooldown is 80 seconds which is shared across all Hunters.After a short cast time, the Dome will be deployed over the Monster’s current location.If a Hunter damages the Monster or is within a certain range, a prompt will appear to Dome the Monster. ![]() ![]() The Shared Dome is a critical part of the Evolve: Stage 2 Hunt experience. The Mobile Arena is moved off the Trapper and is now a team-wide ability for Hunters. We redesigned Hunt to eliminate the “Flee ‘Til 3” tactics and put the focus back on the action. Games are faster than ever they require less running and give all players a sense of direction during gameplay. Gameplay is one of the most important aspects of Evolve: Stage 2. ![]()
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